Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Biotech

Functioning similarly to cybernetics, biotech items include modifications to your DNA combined with implants of biological origin that integrate into your physiology. Biotech mostly operates by the same rules as cybernetics and uses the same implantation slots.

Probability Tendril

One of your hands is replaced by a lab-grown protean tendril that allows you to replicate a protean’s chaotic powers. As a standard action, you can spend 1 Resolve Point to target a creature within 30 feet and force it to succeed at a Fortitude save (DC = 10 + half your level + your Constitution modifier) or be affected by a random effect from the table below.
You can choose not to spend a Resolve Point before you use this ability, but doing so requires you to succeed at the same save or be subject to the same effect. The augmentation’s model determines which die you roll on the following table to determine the random effect.
D10EFFECT
1Target is nauseated for 1 round
2Target gains resistance 10 to a random energy type (acid, cold, electricity, fire, or sonic) for the next 10 minutes
3Target takes 8d6 damage of a random energy type (acid, cold, electricity, fire, or sonic), or half as much on a successful save
4Target regains 4d8 Hit Points
5Target gains a climb, fly, or swim speed (determined randomly) equal to its land speed for 10 minutes
6Target is affected by a restoration spell
7Target is confused for 1d4 rounds
8Target gains 1d4 negative levels
9Target is affected by baleful polymorph (level 6); its polymorphed form is random
10Target’s head is wracked with pain, dealing 18d6 damage (half on a successful save)

Probability Tendril, Mk 2

Source Drift Crisis pg. 112
Item Level 11; Price 22,500; System Hand
Roll 1d8 on the table.

Probability Tendril, Mk 1

Source Drift Crisis pg. 112
Item Level 7; Price 6,250; System Hand
Roll 1d4 on the table.

Probability Tendril, Mk 3

Source Drift Crisis pg. 112
Item Level 15; Price 115,000; System Hand
Roll 1d10 on the table.